Kaijudo (2012)
Tempo de Jogo: 20
Idade Mín.: 8
Jogadores: 2
Editora: Wizards of the Coast
Designers: Ryan Miller, Bill McQuillan, Mons Johnson, Tom LaPille, Mike Elliott, Tyler Bielman, Mark Rosewater, Andrew Finch, James Hata
Artistas: Akifumi Yamamoto, Hirokoria, Tsutomu Kawade, Mikumo, Ken Sugawara, Yarunoca, Nakoi Saito, Eiji Kaneda, Chris Seaman, Haccan, Nakagawa, Ryoya Yuki, Yusaku Nakaaki, Masaki Hirooka, Asai Genji, Wayne Reynolds, Jesper Ejsing, Dustmoss, Daisuke Izuka, Hisanobu Kometani, Toshiaki Takayama, Norikatsu Miyoshi, Seki, Soushi Hirose, Somen, Ryosuke Nishiyama, Yocky, Jason, Tomofumi Ogasawara, Hideaki Takamura, Hiroshi Tanigawa, Keita Hattori, Towa, D-Suzuki, Yoko Tsukamoto, Hikaru Ikusa, Katsuya, Hisashi Momose, Akira Hamada, Syuichi Obata, Atsushi Kawasaki, Taro Yamazaki, Yoshio Sugiura, Hiroyuki Tadokoro, ZENTOYO, Kou1, Eva Widermann, Katsuhiko Kojoh, Iron Pot, Dai, Tsuu, Miho Midorikawa, Sansyu, Miya, Matt Dixon, Nottsuo, Takesi Kuno, Okera, Mikio Masuda, Ozica, Hippo, Masateru Ikeda, Youichi Kai, Ittoku, Kairi Shoyama, Steve Prescott
Mecânicas: Hand Management
Idade Mín.: 8
Jogadores: 2
Editora: Wizards of the Coast
Designers: Ryan Miller, Bill McQuillan, Mons Johnson, Tom LaPille, Mike Elliott, Tyler Bielman, Mark Rosewater, Andrew Finch, James Hata
Artistas: Akifumi Yamamoto, Hirokoria, Tsutomu Kawade, Mikumo, Ken Sugawara, Yarunoca, Nakoi Saito, Eiji Kaneda, Chris Seaman, Haccan, Nakagawa, Ryoya Yuki, Yusaku Nakaaki, Masaki Hirooka, Asai Genji, Wayne Reynolds, Jesper Ejsing, Dustmoss, Daisuke Izuka, Hisanobu Kometani, Toshiaki Takayama, Norikatsu Miyoshi, Seki, Soushi Hirose, Somen, Ryosuke Nishiyama, Yocky, Jason, Tomofumi Ogasawara, Hideaki Takamura, Hiroshi Tanigawa, Keita Hattori, Towa, D-Suzuki, Yoko Tsukamoto, Hikaru Ikusa, Katsuya, Hisashi Momose, Akira Hamada, Syuichi Obata, Atsushi Kawasaki, Taro Yamazaki, Yoshio Sugiura, Hiroyuki Tadokoro, ZENTOYO, Kou1, Eva Widermann, Katsuhiko Kojoh, Iron Pot, Dai, Tsuu, Miho Midorikawa, Sansyu, Miya, Matt Dixon, Nottsuo, Takesi Kuno, Okera, Mikio Masuda, Ozica, Hippo, Masateru Ikeda, Youichi Kai, Ittoku, Kairi Shoyama, Steve Prescott
Mecânicas: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763