Kaijudo (2012)
Czas gry: 20
Min. wiek: 8
Gracze: 2
Wydawca: Wizards of the Coast
Projektanci: Andrew Finch, Tyler Bielman, Tom LaPille, Bill McQuillan, Ryan Miller, Mike Elliott, James Hata, Mons Johnson, Mark Rosewater
Artyści: Tsuu, Syuichi Obata, Youichi Kai, Kou1, Dai, Ryosuke Nishiyama, Somen, Miya, Katsuya, Keita Hattori, Masateru Ikeda, Asai Genji, Iron Pot, D-Suzuki, Atsushi Kawasaki, Hisanobu Kometani, Toshiaki Takayama, Okera, Yoshio Sugiura, Eiji Kaneda, Soushi Hirose, Norikatsu Miyoshi, Sansyu, Katsuhiko Kojoh, Ryoya Yuki, Daisuke Izuka, Hiroshi Tanigawa, Chris Seaman, Hideaki Takamura, Hirokoria, Matt Dixon, Towa, Jason, Mikumo, Nakoi Saito, Eva Widermann, Taro Yamazaki, Nakagawa, Ken Sugawara, Seki, Wayne Reynolds, Akira Hamada, Hiroyuki Tadokoro, Jesper Ejsing, Kairi Shoyama, ZENTOYO, Mikio Masuda, Masaki Hirooka, Haccan, Akifumi Yamamoto, Ozica, Hippo, Yarunoca, Takesi Kuno, Miho Midorikawa, Ittoku, Tsutomu Kawade, Yocky, Hisashi Momose, Yoko Tsukamoto, Steve Prescott, Yusaku Nakaaki, Nottsuo, Dustmoss, Hikaru Ikusa, Tomofumi Ogasawara
Mechaniki: Hand Management
Min. wiek: 8
Gracze: 2
Wydawca: Wizards of the Coast
Projektanci: Andrew Finch, Tyler Bielman, Tom LaPille, Bill McQuillan, Ryan Miller, Mike Elliott, James Hata, Mons Johnson, Mark Rosewater
Artyści: Tsuu, Syuichi Obata, Youichi Kai, Kou1, Dai, Ryosuke Nishiyama, Somen, Miya, Katsuya, Keita Hattori, Masateru Ikeda, Asai Genji, Iron Pot, D-Suzuki, Atsushi Kawasaki, Hisanobu Kometani, Toshiaki Takayama, Okera, Yoshio Sugiura, Eiji Kaneda, Soushi Hirose, Norikatsu Miyoshi, Sansyu, Katsuhiko Kojoh, Ryoya Yuki, Daisuke Izuka, Hiroshi Tanigawa, Chris Seaman, Hideaki Takamura, Hirokoria, Matt Dixon, Towa, Jason, Mikumo, Nakoi Saito, Eva Widermann, Taro Yamazaki, Nakagawa, Ken Sugawara, Seki, Wayne Reynolds, Akira Hamada, Hiroyuki Tadokoro, Jesper Ejsing, Kairi Shoyama, ZENTOYO, Mikio Masuda, Masaki Hirooka, Haccan, Akifumi Yamamoto, Ozica, Hippo, Yarunoca, Takesi Kuno, Miho Midorikawa, Ittoku, Tsutomu Kawade, Yocky, Hisashi Momose, Yoko Tsukamoto, Steve Prescott, Yusaku Nakaaki, Nottsuo, Dustmoss, Hikaru Ikusa, Tomofumi Ogasawara
Mechaniki: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-27 19:09:36.763